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Series 4 Cycle 1. Series 4 Cycle 2. Series 4 Cycle 3. Series 5 Cycle 4. Series 5 Cycle 5. George Bloomfield Head Writer: Andrew Alexander, Bernie Sahlins. There were six people who loved to watch television. But they didn't like what they saw.

So they decided to do something about it. Armed with determination and a strong will to change the course of television, they wrote their own shows.

But they knew that wasn't enough. They had to sell them. Letting nothing stand in their way, they went straight to the networks. But the networks just weren't ready for them.

But did that stop them? They built their own network: And they liked what they saw. But they weren't the only people watching. Yes, SCTV was on the air! Narrator - staff announcer John Stocker. With the second series, the show gets a new, more professional bumper and logo, along with a new theme song 'Freestyle', which would be used up until cycle 2 of Network 90 , and the classic opening segment featuring John Candy lobbing a television out of the window.

The production standard also appears to be higher - the show looks less cheap. Harold Ramis, already in Hollywood writing screenplays, helped to write the first 16 episodes but only appears in shows and His departure resulted in the passing of Moe Green as station manager, to be replaced by inimitable Edith Prickley. The leopard-skin-clad dynamo was a perfect choice. He storms onto the screen in a Panama suit and a wheelchair "for respect", rolling over anybody who gets in his way.

These two, possibly SCTV's most beloved and identifiable characters, anchored the show right through its run and beyond. However, Ramis' writing productivity is missed; the series ends with some weaker shows and two best ofs.

Best of the Best: As the show starts, the scripts are not finished. The first on-screen appearance of Guy Caballero, in a wheelchair which he uses for respect with a phone.

And, seemingly out of nowhere, Lola Heatherton appears, fully formed, in her first special. Moe introduces the new season.

Good news - their license is no longer suspended. Caballero phones; there's a problem - the writer hasn't finished the scripts.

Caballero pesters Kirsch for the scripts. First on-camera appearance of Guy Caballero in a wheelchair that has a phone. The beautiful, dynamic, multi talented Lola in concert this Saturday.

A rich American divorced lady and her daughter take a cruise aboard the Love Craft. She may fly the Greek flag, but the comedy is international. Earl tries to lighten the newscast with chit-chat. Floyd has an item on mudslides in Togo and Tarzan accepting the help of mercenaries, and gets Earl to cut back the chit chat. Kirsch tries to end the programming day a little early.

Caballero calls him up and orders him back to his basement. Moe has a call-in show. Moe solicits feedback on the new season, and is forced to make some calls instead. Bob Hope hosts his own celebrity golf tournament, this time in the deserts of the Middle East, even doing a walk on during Masterpiece Theatre to promote it.

Tongue feature, 'House of Wax. The show marks the introduction of Thomas' celebrated Hope impression, which he would eventually perform on an actual Bob Hope special; Thomas continued to do the impression long after SCTV left the air, most recently on Primetime Glick. Floyd shows some clips from the three-dimensional semi-classic. Floyd is selling the 3D glasses for 27 bucks. Dr Tongue transforms women into cats. The 3D technique is not quite perfected at this point.

Alistair's introduction is interrupted by a walk on by Bob Hope plugging his special. Bob and Lou host this star-studded golfing event. Begin has a bad lie, and argues with Arafat.

King Fahud shows Lola how to hold her putter. Charlton Heston helps Golda chip through a pipeline. Arafat occupies the 12th hole, while Begin takes the 13th fairway. Lou gets lost off the 18th hole. Station Manager Moe Green is kidnapped by Lutonians. Harold Ramis' last appearance on the show. Moe Green declares publicly that he won't back down to threats from the Lutonian Liberation Front. An outbreak of legionnaire's disease breaks out in Hawaii; Plattsburg cleanup; and Earl keeps forgetting the Moe Green kidnapping item - he's been kidnapped by Leftists for Lutonia.

To finish, Earl gives an editorial about the kidnapping. Husband - Flaherty; Wife - Martin; Nice kids: Earl and Floyd discusses it.

A great celebrity schmooze fest. SCTV turns to public support as Sammy hosts a telethon encouraging people to send in their gold. Bobby and Johnny co-host. Bobby takes the audience to task for their middling reception, while Johnny offers a challenge to keep drinking heavily until they reach their goal.

And they do a number. Sammy thanks Bob Dylan for stopping by and checks the tote board. Sammy gives a speech and then has a chat with Lola and Captain Combat, who is encouraging kiddies to bring their parents gold down to the station.

Steve and Edie do a number. LaRue and Bittman bring things down with the Solid Gold poster child. Perini Scleroso helps out with the phones. Sammy checks the tote board and the results are disappointing. Bittman takes the audience to task again. We rejoin the telethon already in progress, as Lorna Minelli finishes "Over the Rainbow". Johnny, now quite hammered, donates his weight in gold.

They check the tote board and the goal is reached. Sammy, LaRue and Bobby do a closing number, and Sammy breaks down. The staff announcer thanks everyone who contributed; roll credits.

Something of a sequel to the first episode as Ernest Kirsch, SCTV writer, goes on strike, disrupting regular programming. Caballero still in a wheelchair with a phone starts a tradition of giving speeches to the camera - as the show progressed, he would become more and more verbose, but here he's brief and to the point. An episode of the daytime drama is interrupted when they run out of cue cards and have to improvise, leaving everyone desperate to get off the stage.

Caballero arrives, furious, and goes in search of Kirsch, the writer. Floyd has a bulletin: Floyd and Earl have to write their own items because of the strike; Earl uses a thesaurus while Floyd tries to be hard-hitting.

Johnny's written his show on some cocktail napkins. Johnny talks to Perini, who starts to ham it up. Others turn and run as Johnny approaches.

Johnny plugs Angelo Rosato's restaurant supplies. Johnny gets a gift of some fish, and Angelo Rosato arrives with a note pinned to his forehead. Caballero confronts Kirsch and resolves the strike by giving Kirsch a union, but not what Kirsch was thinking of; Caballero, much more concise in the early episodes, closes with this remark: Johnny makes his pitch for city council.

And he denies that he's gay.

SCTV Guide - Episodes - Series 2

In any case, well done. Let's see Servilia compete with a soft young boy like you. What power we shall wield! She was the first to dare wearing pants on a Sunday, she spent 30 years in prison for that. The secret ceremony was beautiful and romantic. But then word got out and the reception was a bloodbath. Fortunately, there were two survivors. Unfortunately, they were both horses. This is a map of all the atrocities the Pawnee settlers inflicted upon the Wamapoke Indians. The atrocities are in blue.

This is not anymore! Elvis Costello 's Oliver's Army makes mention of "one more widow, one less white nigger", referring to occupying soldiers in Northern Ireland shooting at Catholic nationalists during The Troubles.

A controversial example comes in the form of Dire Straits's "Money For Nothing" which had a verse that repeatedly used the word "faggot". This caused a bit of an uproar in and led the band to be accused of homophobia.

And while the radio version replaced it with "queenie" which while still homophobic, didn't have as harsh connotations band itself cleared up that they did not endorse homophobia, they used the word to show just how much of a Jerkass the narrator of the song was already having hinted to have conservative views such as viewing the music industry as not real jobs hence the song's title.

That didn't stop the song from being de facto banned from Canadian radio in after a single listener complained over the uncensored version being played; however the fact the band did make an alternate version available was one of the factors that led to the song being allowed back on Canadian radio after about nine months though the original version is still the more common. The context is that she is having a midlife crisis 'her toys wore out and her boys have too' , and is blaming others for her own problems, which has led her to believe she can escape them by moving to a rural area.

This is Truth in Television and refers to something known as White Flight. The use of the epithets succeeded in attracting controversy for the song, though makes more sense in the context that a lot of their songs were based on overheard conversations, as opposed to being the group's opinion. The Twisted Toyfare Theatre strip featuring the thawed out Silver Age Spider-Man took this trope to town, highlighting the fact that Silver Age Spidey's values and priorities are incredibly screwed up.

As the normal Spider-Man says, "He guns downs bank robbers and punches dictators! There used to be a foreigner at the end of this fist. He goes with it, figuring his adult knowledge will make schoolwork a breeze His teacher is horrified, but he continues his train of thought, going into a Vietnam-era rant about the futility of trying to police the world.

The story's tagline was "If you knew then what you know now, boy, would you be in trouble Old Harry's Game plays with this sometimes, especially with historically "good" or "heroic" characters, almost all of whom are in hell for one reason or another.

For example, Thomas Jefferson in his first appearance relates a funny anecdote about writing the Declaration of Independence, halfway through the line "We hold these truths to be self evident, that all men are created equal" his ink ran out, and he sent his slave to get more, seeing no contradiction in this.

It's also implied that Jack the Ripper was Queen Victoria's nephew, and she ordered the Prime Minister to let him rampage freely, and shielded him from justice, only concerned with the shame the scandal would bring on the Royal Family, not the deaths of her subjects. It's all completely Played for Laughs , of course. Played for Laughs with Sir Phillip Bin, who despite a lifetime's worth of bizarre or flat-out impossible experiences, is incredibly sexist, and thinks universal education is a strange and implausible suggestion.

In one episode, Ripely acts exactly like an upper-class Victorian woman would act towards the homeless, accusing them of being lazy, yelling at them that pull themselves together, and confiscating what little items they have in case it "undermines their self-respect. Warhammer Fantasy Roleplay does not shy from adding real-life medieval sexism if a somewhat watered-down version to its sourcebook depicting the Medieval Stasis nation Bretonnia; women are second-class citizens without the ability to own property or manage their own affairs, and if female characters want to be adventurers they'll have to pretend to be men.

The opening chapter lampshades this, stating that if you find it offensive you are at full liberty to not include it in your game and that "This is not a feature of Bretonnian society of which the author and Games Workshop approves" and furthermore that "The author and Black Library also does not approve of the arbitrary execution of peasants , fighting local wars over an insult , or worshiping the Ruinous Powers , all activities depicted herein.

Just so we're clear. Warhammer 40, does this quite deliberately to help convey that it's a Crapsack Galaxy. Slavery, racism, murderous xenophobia, the glorification of ignorance and mindless zeal, religious fundamentalism — and that's just the humans!

Appropriately this applies even to the more heroic characters, with Ciaphas Cain one of the most noble and just characters in the setting, even if he doesn't realise it viewing "mutants" and anyone who disagrees with Imperial rule with the same scorn any loyal Imperial soldier would.

Ironically by our standards, the Imperium seems to be racially and sexually equal, with the scorn applying only to Fantastic Racism. The only exceptions would be organizations in the Imperium that are explicitly patriarchal and matriarchal. Reasoning that some players would be uncomfortable playing accurate Victorian values unironically, the game encourages them to create characters whose beliefs are more in line with their own sensibilities, and hence profoundly revolutionary by 19th-Century standards.

In Hackmaster , there is a system of Honor points, generally gained for heroic actions and lost for cowardly or heinous ones, which gives in-game benefits to characters who consistently act honorably. However, different character classes and alignments gain and lose honor for different things, so a Lawful Good shining knight type would gain honor for charity, defeating great foes in honest combat, and standing to fight even against overwhelming odds, while a Chaotic Neutral thief would gain points for successful robbery and fleeing from the aforementioned overwhelming opponent in order to poison or backstab them at a later date, and a Lawful Evil monster would be rewarded for taking slaves or torturing useful information out of someone.

And in the module Little Keep on the Borderlands, non-humans would suffer discrimination while staying at the keep, especially races like half-orcs. Exalted likes to play with this trope a lot in general, using Creation's fictional societies as thought experiments or deliberate juxtapositions to our own society. The 1e sourcebook "Manacle and Coin" includes both an exhaustive listing of races generally considered "slave races" and a sidebar from the authors about how utterly WRONG such attitudes are.

The Scarlet Dynasty, which rules the Realm, has a eugenics program built around increasing the likelihood of Dragon-Blooded Exaltation.

Justified since the Realm's Dragon-Blooded are the only Realm citizens capable of naturally wielding Essence , and thus are regarded as the Realm's most valuable resource.

The Delzahn have an odd attitude when it comes to sexuality and gender. On the one hand, anyone can "take the grey" and declare themselves "dereth," effectively becoming the opposite sex, starting at the time of their Rite of Passage.

On the other hand, they have extremely strict gender norms, with no allowance for homosexuality or "abnormal" behavior. So if you're a gay man and want to be in a relationship with another man, either you or your partner must become dereth. If you're a woman and you want to fight or hunt for a living, or are a man and want to paint , you have to become dereth. Lookshy is probably the closest that Creation has to a real-life liberal democracy, with an enforced ban on slavery, a degree of social mobility and some notion of natural human rights.

It's still a military-run police state with Dragon-Blooded at the top, and readily engages in economic imperialism as well as regular, military-backed imperialism. Legend of the Five Rings: The code of Bushido draws no distinction between telling the truth and merely looking like you're telling the truth , and because it considers proper etiquette to be of the same importance as loyalty to your Clan and lord.

This is fully intentional, in an effort to draw a "true" portrait of feudal Japanese culture rather than something a bit less alien.

On the flip side of the coin, many players may be offended when learning about Shourido, the dark "alternative" to Bushido that is advocated by agents of the Shadowlands. It's absolutely portrayed as an evil philosophy, but includes such "evil" ideas as learning for the sake of learning, seeking to become stronger and being a perfectionist.

In this case, mind, part of the point of Shourido is that it looks innocent on the surface, but inevitably draws its practitioners towards nasty extremes.

Aside philosophical issues, the setting's strict caste system is no doubt an example of this trope. Peasants are considered "half-people" and Eta untouchables who handle "dirty work" like waste management aren't considered people at all.

Caste is determined by birth, and aside from being reincarnated into a higher caste in another life, there are very few ways to change caste. While some of the clans in the game are Nice to the Waiter and endeavor to treat peasants with some dignity, they are, even by these people considered lesser. All this is, of course, profoundly uncomfortable to a western particularly American audience, where equality, or at least merit based social positioning is considered the norm.

Well Rocket Age is set in Factor in alien cultures and things get real awkward real fast. The The World of Darkness enforces values dissonance mechanically. Humans have a "humanity" rating with a hierarchy of sins forming a ten-point scale e.

The Humanity scale, used by humans, Prometheans and most vampires, is intended to encompass standard modern first-world morality, but other supernatural creatures get entirely different lists of sins: Vampires can, under some circumstances, choose to reject mortal moral standards, and instead embrace a Path of Enlightenment. A Path is something which must be deliberately sought out, and embracing one is a long, painful and soul-shattering process.

These Paths are exactly as alien as one would expect and while they may overlap with mortal morality they do so for vastly different reasons. A follower of the Path of Lilith, which espouses pain as the path to wisdom, would consider killing a human as immoral as a follower of Humanity would, but for the reason that dead humans can't feel pain, and would consider torturing a human to be laudable, since the pain so inflicted would bring the human closer to enlightenment.

A follower of the Path of Caine would consider killing a human while feeding repugnant to the same level as a human would, say, nerve-gassing an orphanage, because such lack of self-control is anathema to those who seek to master the vampiric condition.

Killing humans in other circumstances isn't even on the hierarchy, because humans are cattle and not worthy targets of vampiric moral consideration. Mages get wisdom, which includes the standard scale but adds in things related to your tendency to use your magic as a first resort. Minor sins include using magic to 'shortcut' daily tasks, major ones include intentionally invoking magical backlash. Werewolves have essentially the same sins, but in an entirely different order. Simple rudeness can be an extremely severe sin if you're disrespecting a packmate or elder, theft isn't a sin at all, murder is a relatively mild one that's only severe if you're hunting for sport, and cannibalism features prominently with an array of fine distinctions.

Changelings mostly ditch the standard sins in favor of an extremely legalistic tangle of requirements to keep oaths explicitly stated. If you can rationalize your way around an oath so that you completely violate the intent while technically obeying the wording, that's a positive quality. Geniuses in the fanmade Genius: The Transgression have a system representing their sense of attachment to humanity, with dings for cutting yourself off from other people either figuratively spending a lot of time by yourself or literally heavy use of cybernetics featuring prominently, as well as penalties for things that don't appear on the usual Karma Meter because people don't really have the capability to do so frequently such as creating life in the laboratory.

Slavery is still a thing, but most of the main characters are against it or indifferent at worst even though this required a fair deal of artistic license; many of the characters in the play owned slaves in real life.

Also, the play isn't shy about the limited opportunities for women, who couldn't vote "It's , ladies tell your husbands vote for Burr! The vivacious and opinionated Angelica Schuyler could have very well been an accomplished lawyer or politician had she been born a few centuries later, but during the time period when the musical took place, women's rights stopped at "choosing your husband". Lizzie is set in , so the antiquated social mores of the Victorian era are in full swing.

Alice is forced to keep her sexuality secret, because anyone finding out could lead to her relationships, prospects, and possibly her entire life being ruined. Bridget assumes that the murderer of the Bordens was "a lunatic, a foreigner, a beast. No calls to the police, no attempts at helping her escape, not even asking her if she's alright. Lizzie doesn't even consider asking anyone for help, either. Back in the Victorian era, people were far more likely to turn a blind eye to sexual assault and parental abuse, and if Lizzie had told, it's very possible she wouldn't have been believed or taken seriously.

Comstock, the city's ruler, is shown in posters with the caption "Hero of the Battle of Wounded Knee. Twenty soldiers got the Congressional Medal of Honor after the tragedy, which Native American activists have tried to get rescinded. Meanwhile, Booker DeWitt, the protagonist, who also took part in those events because he's a parallel universe version of Comstock , is disgusted by what took place. The "prize" for the raffle going on at the fair in the prologue turns out to be the chance to throw the first baseball at an inter-racial couple, who are bound to a pole in front of monkey-like "savage" caricatures in preparation to be stoned to death for miscegenation — all while they beg and plead for mercy, and the announcer mocks the protagonist if he hesitates to throw.

And that's just the start of the downright cruel casual racism in the game. In a more positive note, Columbia doesn't have a problem with women in positions of power or even the military mostly because the mechanism that allows the city to stay afloat was created by a woman. There's also the possibility that Comstock deliberately tried to get rid of sexism so when Elizabeth took over no one would question her leadership. Used humorously with the elves, who are cannibals who eat the corpses of their enemies, but refuse to trade with you or even go to war!

In older versions, this included wooden items you just bought from them. Newer versions specify that elven wood products are "grown" and elves consider them cruelty-free.

With their ethics fitting the Medieval European Fantasy mold, humans get into this with their more draconian punishments compared to most modern law codes and acceptance of slavery. Even dwarves get in on this compared to both the in-game humans and modern humans by punishing murder at least of fellow dwarves with death regardless of the reason.

Suda 51 had this concept in mind when he designed No More Heroes. It sounds like an over-the-top cool name in Japan and an incredibly stupid one in the US.

Some of Suda's other games, especially Killer7 , also explore the Values Dissonance between western and Japanese players. On the train ride at the beginning of the game you're surrounded by a bunch of city-slickers with a variety of outrageously outdated ideas of "the savages", and debate whether or not humans have the right to fly, let alone the ability.

The protagonist, having been around the block a few times, doesn't comment on the conversations, but he clearly doesn't put much stock into what any of them have to say. The newspapers say that tobacco is good for your health, the general store keeper in Armadillo is very vocal about his anti-Semitism, and there's a scandal involving a governor who let non-whites use white facilities and the like.

The newspaper report about the kidnapping of Bonnie MacFarlane. The writer dismisses the idea it was for "personal" reasons translation: She's 29 years old. Professor MacDougal thinks all Indians are savage members of a sub-human read: This is contrasted with Nastas, a Native American who speaks fluent English, has plenty of smarts and common sense, and treats MacDougal with a mix of weary Never Heard That One Before most of the time and polite anger when the man crosses a line.

Having been produced in , the animated short Beamont the Burly shows the perils of women's suffrage. While King Arthur The Roleplaying Wargame arguably has elements of an Anachronism Stew , 'ladies' in the game are by all means a thing to trade and use.

GUN , set in roughly the same period as Red Dead Redemption , features a bit of this, with characters making derogatory remarks about Native Americans and Irish immigrants, and male characters treating prostitutes and indeed women in general as pieces of meat.

The approach actually backfired somewhat, as controversy arose regarding the depiction of Native Americans. Not shown in the game itself, but in the spin-off short movie Lineage for Assassin's Creed II features Lorenzo de Medici having a prisoner brutally tortured to reveal his information about an upcoming political assassination, but he is still a good guy, both in the movie and in the game.

In Renaissance Italy such brutal methods, along with backstabbings, poisonings and similar cloak-and-dagger manoeuvring were the norm among nobles. Connor is treated with quite a bit of prejudice, referred to as a "half-breed" his father is English and his mother is Mohawk , and personally thinks that the Patriots should be fighting for the rights and freedoms of all the peoples who live in the Thirteen Colonies, as opposed to just the ethnic Europeans.

He even has a brief conversation with Samuel Adams over Adams' owning a slave; Adams explains that she's legally a free woman actually true, as both are historical characters and that the Patriots just want to achieve general freedom first, after which they will work for the rights of non-whites. After the game's official end, in a cutscene set on Evacuation Day when the British soldiers left the newly-formed United States Connor witnesses the crowds cheering as the redcoats shove off, then sees a public slave auction happening right behind the crowd.

He also tells him to pass himself off as a Spaniard, since Connor's darker complexion would allow for that. Yes, he won't be treated as well as a WASP , but it's still better than being half-Mohawk and much better than being like Achilles black.

In one mission where Connor briefly teams up with his father Haytham tries to assert patriarchal authority over him.

Connor raised in a matrilineal culture makes it clear he sees him as just some guy his mother spent the night with once. Black Flag likewise features European racism against First Peoples and blacks.

One of the villains only disapproves of slavery because it's inefficient due to the risk of slave uprisings, not because of any moral qualms, and slurs like "dago" are heard when Spanish and English troops under the Templars hit a predominantly Mayan Assassin stronghold. Edward, as stated, has no qualm with Adewale serving as his Quartermaster. Blackbeard doesn't comment on it, nor does Anne Bonney or James Kidd. But Benjamin Hornigold's reaction to him is less than enlightened, wondering aloud why Edward lets Ade carry a pistol.

And when Jack Rackham leads a mutiny and seizes control of the Jackdaw his first thought is to sell Ade. It's perhaps no surprise that the former three are the heroes, whilst the latter turn traitor. It's also explicitly stated when they first take the ship together that the reason Adewale takes the role and accepts Edward taking command is that he knows the crew wouldn't accept a black captain.

There's also a bit of white-on-white racism on display at one point early in the game when Edward is on the receiving end of an insult that includes a reference to him being English. He irritatedly retorts that he's Welsh , not English. Very much the case in Mafia II somewhat less so in the first game , where the characters are about as racist as you can get in a game without causing a controversy.

Vito asks Joe if he drove to the bar in an African-American community , and Joe replies, "I wouldn't park my car in this neighborhood! After the fight Vitto tells him to stop beating and cheating on his sister, instead of telling her to divorce him, and move on with her life. Mafia III sets out to be this beginning with a Content Warning saying that the game seeks to depict the Deep South for what it was, including how racist it was, in an effort to show this is a problem and that it needs to be confronted.

Indeed the developers stated that they could have shied away from it but that would be a gross disservice to those who had suffered and still suffer today, thus all the racism that would occur in the sixties is depicted in game.

Lincoln Clay, the protagonist, is biracial and is repeatedly called racial terms by many of his enemies and even insulted by citizens who just walk by him. This bleeds into the game mechanics — The police of New Bordeaux will respond much quicker to calls for help in wealthier districts than in poorer districts, particularly the black-dominated distract of Delray Hollow. Suspicious civilians and store-owners may call the cops on Lincoln even if he hasn't committed a crime.

In addition, some stores in the game are still segregated this is shown by a sign that explicitly states "No Colored Allowed" and will harass Lincoln until he leaves or call the police. One of the enemy factions Lincoln destroys, the Southern Union, is a group nearly identical to The Klan. Despite this, they have a stronghold over the wealthy white neighbourhood of Frisco Fields and are popular with the locals. Their covert leader, Remy Duvall, is also a popular radio host who uses his wealth and faux humbleness to hide his true identity.

We get a subversion in Fallout: Fallout 4 , however, notably shows the first actual, playable glimpse of the pre-war world in the series, and there does seem to be notably more gender, sexual, and racial equality than the actual s had, since the suburban neighborhood the Player Character starts out in is home to at least one interracial couple, at least one lesbian couple, meaning segregation and the criminality of homosexuality must be a thing of the past, and that this trope is still in effect, just in the opposite direction.

Caesar's Legion , which is based on The Theme Park Version of Roman ideals they're closer to Sparta, actually , is loaded with this, and even manages to top archaic Roman values by being violently sexist, able-ist, viciously intolerant of other cultures, fantastically racist and anti-intellectual. Mass Effect has all its featured species be culturally and philosophically different to humans in some ways, major and minor. Most of it is only explained in the Codex , but they have frequent influences on in-game dialogue and actions.

The elevator conversations in the first game often invoke this, with squadmates often responding to remarks the others make about their culture by mentioning how things are where they live. Kaidan says that, while his L2 biotic implants are more powerful than L3 implants, they cause a severe side effect — Kaidan has horrible migraines, and he's one of the lucky ones.

Garrus, a turian who comes from a highly disciplined and service-oriented culture, says the turians would have kept the L2 implants. Wrex, a militaristic krogan, also has a positive opinion on the L2 implants, comparing them to a powerful gun that you would still use even if it has a bit of a kick, apparently unconcerned that Kaidan can't turn the migraines off whenever he wants.

After Garrus says he wants to deal with Saren in order "to restore the good name of turians everywhere," Tali, whose people roam the galaxy in the Migrant Fleet in poverty and with only seventeen million members, remarks that "things are different among my people. There are so few of us. We are expected to be loyal, even when it is difficult. It's outright stated in 2 that quarians who return to the Fleet under duress are expected to give the wrong passwords and let themselves be blown out of the sky, rather than endanger the fleet.

Also, if you listen to Tali's dialogue, she never gives an "I" answer, unless asked specifically about herself. When he asks this question to Liara or Tali, they ask him back if krogan size everyone up for a fight, including friends and allies. Wrex responds that they do in a way that sounds like he's subliminally asking "Wait, you mean your people don't? Justicars will stop at nothing to protect the tenets of code, which may or may not overlap with laws even amongst their own species; a Justicar would sacrifice her life to save a city, but would also kill everyone in that same city if they indirectly got in the way of rescuing a single orphan.

If someone tried to bribe them, they would be obligated not only to refuse to accept it , but to shoot the asking person in the face for insulting their honour. The asari regard their Justicars as great heroes, with most confused by another species suggesting there's any problem with this system. However, even asari police officers understand very well that having a Justicar interacting with non-asari guarantees diplomatic nightmares.

That being said, the people who wrote the code had enough foresight to provide several loopholes and safeguards to allow a Justicar to avoid bloodshed for as long as possible. Once those are used up, though, someone is going to die. Shepard is horrified upon learning that an asari on Illium is selling slaves. She politely informs Shepard that " indentured servitude " is perfectly legal on Illium, with a fixed-term contract agreed by both parties as to the length of service and numerous laws in place to protect the servant and make sure their sapient rights are respected.

The asari also seems to be under the impression that Shepard's anger is due to batarian slave raids on human colonies as the reason why humanity has a no-tolerance approach to slavery.

Apparently, the asari hadn't read up on human history to find out the real reason why humans hate slavery Salarians are first and foremost loyal to their families and clans and their respective ruling Dalatresses, with their government run in much the same way as the ancient human feudal royal families, complete with breeding and marriages being a highly political affair.

Generally speaking they have no sex drives at all or even much interest in romance, though some do find asari attractive. They also have short lifespans 40 is considered old to them and process feelings very quickly, although a severe enough trauma can still leave them unable to move on from it. They also find the idea of honour in battle to be naive at best — if they are going to go to war with you, they won't tell you, they'll just kill you.

This is because of their fragility — lacking the combat capabilities of other races, they compensate by operating through spies and espionage.

In fact, if they've "officially" declared war, odds are they've already won. Thane describes himself as kind of a religious conservative among the drell and seems perfectly convinced that as an assassin he is not a murderer but simply a tool used by his employers he is still a murderer by this standard, he just doesn't think those ones count. While his spirit is able to make judgements if a killing is just or wrong and could decide what to do, his body does not and it appears to make perfect sense to him.

He also prays for redemption after every assassination. The geth are the most extreme example. An entire character Guest-Star Party Member Legion has their existence based around explaining that the geth aren't just different from organics but think and act in fundamentally different ways, largely because they communicate with each other and reach "consensus" literally at the speed of light. Ideological differences are resolved completely peacefully, with the different groups allowed to separate from the others and go do their own thing, and the reason they've isolated themselves from the rest of the galaxy is because they don't understand organics anymore than organics understand them, and they want to learn how to interact with organics before doing so.

Said character outright states that treating members of another culture the way you would want to be treated is inherently bigoted. The Turian Hierarchy is a stratocracy similar to a military dictatorship; the difference is that in a military dictatorship, the military rules the government, while in a stratocracy the military IS the government that could also be seen as strictly enforced communism.

Everything is organized in a single system encompassing military, administration, services, and manufacturing and every turian goes through basic military training as part of the educational system and serves for about 15 years. After that they may transfer to the civilian branches of the Hierarcy. Internal conflicts usually take the form of armed uprisings, which mostly end with the military offering any citizen a chance to surrender and be interred, after which the rest of the community is completely wiped out.

This last part is actually necessary, because in the face of any lesser threat turians are psychologically incapable of surrender. Garrus tells Shepard in 2 that he's not a very good turian, because a good turian who hears a bad order is expected to follow it, even if he has reservations about it, whereas Garrus wouldn't. Then in 3 , he says that where humanity strives to save every one, the way turians see it, if one soldier is left standing at battle's end, then that fight was worth it.

Also in 3 , a minor turian military commander who lost his men's respect getting several of them killed commits a Heroic Sacrifice ; when Shepard asks Garrus if this will redeem him in his people's eyes, Garrus admits he's not sure, because self-sacrifice for the greater good is not merely an admirable quality among turians but an expectation , and he'd have to do more than the bare minimum to qualify for noteworthy praise.

Krogan view strength as of the utmost importance, but physical strength is nowhere near as important as personal strength. Being able to obtain followers and keep them from betraying you krogan view betrayal and making enemies as inevitable is what marks a great krogan. This is why Wrex and Grunt follow Shepard almost without question , as they immediately recognise their status as a Magnetic Hero and the biggest badass in the galaxy.

That being said, this in itself is at odds with the old krogan ways. After they reached a post-scarcity society, however, all caution and restraint went out of the window.

Asari practice Love You and Everybody and Golden Mean Fallacy on a cultural level, believing that all beings are part of the galactic whole and that every species and culture has a place in that whole. The end result is that most of the best diplomats and negotiators in the galaxy are asari, willing and able to see all sides of an issue. Being a One-Gender Race , someone's gender doesn't really factor into whether or not they are attractive — culturally, asari tend to be pansexual, especially since due to the unusual way they reproduce , Homosexual Reproduction and even Hot Skitty-on-Wailord Action are actual possibilities for starting a family rather than barriers to it.

Meanwhile, as a race they invert the Maligned Mixed Marriage trope — it's Interspecies Romance and Child of Two Worlds that are considered normal and acceptable while marriage and reproduction between two asari is considered a cultural transgression.

There are two reasons for this: As such, even an asari whose father was a race generally looked down on by others such as quarian, batarian, or even vorcha would have a better social standing than one who had an asari father, and the term "pureblood", normally a self-aggrandising compliment used by aristocrats, is actually a Fantastic Slur among asari. Depending on your Real Life country of origin, treason against the Citadel Council carries the death penalty, which the majority of 21st century nations have either abolished outright or not used for decades.

A sort of In-Universe example is the slavery and caste system that is a part of batarian culture. They claim it's an inextricable part of their culture and therefore should be protected , while this is one of the few points on which almost all the member states of Citadel Space agree about being wrong.

Their habit of launching brutal slave raids against Citadel member colonies probably has something to do with it. What little is known of yahg culture also features this in abundance: The losers are expected to hold no grudge and serve the leader loyally. The very concept of equality seems completely foreign to them, and when it was explained they found it offensive, which lead to the Council quarantining their planet and prohibiting any further contact with their species.

The angara in Andromeda are essentially anti- Vulcans , in that they believe in not hiding their emotions and expressing them fully. This means that the angara make distinctions between things said or done in the heat of the moment and things that are done in deliberation, being very forgiving of the former.

They also take a dim view of "polite" lies to spare another person's feelings, seeing it as deceitful. They would rather everyone express their feelings candidly and then work through any negative fallout that may occur. The Reconstruction portrays shra in a rather positive light overall, and the overall message seems to be that the Fantastic Racism against them is wrong. This doesn't stop most of the characters from being perfectly okay with slavery, and even those who don't treat the shra like dirt are prone to using racial slurs or calling them out on their smell.

This is practically the point of King of Dragon Pass , in which, in order to succeed, the player needs to act according to the very tribal morality of the Orlanthi.

This includes, among other things: The setting of Darklands averts it in some places and plays it straight in others. It is a version of 15th century Europe where women are treated with some more equality than how it happened in Real Life, meaning women can actually be adventurers and have had any kind of job Except those related with the clergy during her life.

But on the other hand, religion, and particularly Christianity, is a very focal point of the life there: Your party will suffer a Virtue hit for not bowing down to greedy clerics asking for 'donations', and anyone who is not a Christian worships Satan and Eats Babies. And this last part is not an exaggeration. Noire has this in spades, mostly concerning misogyny and racism, but also xenophobia and political suppression.

Most notably, Cole's affair with a German lounge singer is considered front page news, and so disgraceful it nearly ruins his career. Meanwhile the brutality and complete corruption of the LAPD is glossed over.

Though it does make a bit more sense when you realize back during that time having an affair at all was a serious crime. The web game Fallen London takes place in the early s so this trope pops up, though issues of sexism and sexuality are largely ignored, at least with regards to the player character it does show up occasionally in the background, such as with a remark about "next women will be voting" who is treated the same whatever their gender, and can engage in sexual relationships with various NPCs regardless of gender.

This was a deliberate design decision to avoid upsetting players whose gender or sexuality would have been problematical in the Victorian era. Touhou uses this as the basis for the whole series.

The reason that Gensoukyou is full of Blood Knights that fight each other at the drop of a hat isn't because they hate each other, but because the region is filled with very old , very powerful , very bored individuals that view the regular incidents as a great way to break up the tedium and have a little fun.

Indeed the majority of people the player fights in all the games have nothing to do with the current incident and are just using it as an excuse. Symposium of Post-Mysticism explores this in extensive detail, ultimately revealing that the state of restrained belligerence is not only an intrinsic part of Gensoukyou, but that it is absolutely vital for its continued existence.

Exaggerated in Harvester , where most of the residents of Harvest look and act like they came out of a 50s sitcom, complete with the racism, sexism and gay-bashing of the era. Except that those views are also ramped Up to Eleven , along with making everyone unstable, unfriendly and violent to the point of caricature in order to make them as unlikeable as possible and make the protagonist and the player by extension think that it's okay to kill them in order to condition him to become a Serial Killer.

If you play as a female character, expect to find climbing the social ladder and earning the respect of other lords to be quite the challenge. If you play as a female warrior , you'll find things even tougher. Although challenging sexist lords to duels and beating them is a great way to earn Renown, and in some cases, their respect. Knights of the Old Republic: Played subtly with Canderous.

See the Literature section above for why the Mandalorians waged war on the Republic and why they held no grudge at all against Revan when Revan kicked their shebs.

They wanted to fight the best, Revan was the best, and their battles would be remembered for centuries. Furthermore, Canderous's outlook and morality is frequently evil from a Republic point of view, but damn near impeccable from a Mandalorian one. Little wonder he becomes known to history as Mandalore the Preserver, the one who rebuilds the culture and preserves their morality and traditions.

The Old Republic has a few cases, since even even the lightest of light-side Imperials would be a monster by Republic standards. In one Imperial side quest, a player is asked by a Sith to poison a group of slaves with a toxin causing a slow, agonizing death. His assistant offers an alternative, dosing the slaves with a different toxin that will be quick and painless.

Nowhere is telling them both to go to hell and freeing the slaves a Republic light side action an option. Another example comes at the Kaon Under Siege flashpoint: Lana Beniko is a very rational, personable Sith, but she will suggest things like blowing up an entire city block, civilians and all, to cover an escape. And on Ziost, she matter-of-factly points out that there is a device on the planet designed to kill everyone on it but leave the infrastructure intact in case of a planet-wide revolt against Imperial authority.

Imperial mentality is that doing so would be the most practical solution; killing a whole planet's population would end the riot, send a message to other planets who may be thinking of rebelling, and you can always resettle the planet with loyal citizens.

The indie game Gone Home has shown that even the s had their share of problems One of the reasons that Terry and Jan's marriage is falling apart is because Terry refused to join Jan in couples' bowling and ballroom dancing in favor of her learning cooking, as well as more feminine pursuits such as painting and sewing. Also, she's infuriated when her parents can't accept her sexuality, who chalk it up as a "phase" and refuse to discuss it further with her.

Crusader Kings , in spades — attempting to follow anything resembling modern morality is a tricky Self-Imposed Challenge likely to lead to the player dethroned by a rival who better follows the brutal culture of the era.

The best course of action involves things like treating spouses and marriage as political tools , turning a blind eye to or engaging in Rape, Pillage, and Burn , leading bloody, pointless wars against heretics and unbelievers to distract from domestic issues, and generally betraying, scheming, and murdering for power.

Nopon, as a Proud Merchant Race , see money and commerce as their highest value. While, granted, many of them will express concern over the safety of their loved ones or innocent strangers, profit to be gained from any endeavor is a very close second.

To wit, when they learn that humans have a tendency to do what they want for free because they're cute, most Nopon are quick to exploit this fact. Ma Non pride themselves on science and advancement over anything else. They don't know how to fight nor can do manual labor and don't want to do either.

As such, anything they can't understand or do physically they will figure out via science and technology, and if it can't be tackled that way, it becomes either extremely interesting or frustrating to them.

Further, although they pride themselves on viewing any issue scientifically, when they do get caught up in their emotions, it's completely uncontrolled. A Ma Non overcome with strong or intense feelings is one of the most dangerous things you could ever imagine.

Prone are a Proud Warrior Race that sees every situation in regards to military strength and power. They measure both themselves and their allies up at every turn, and tend to show outrage if they don't like what they see. Also, Prone don't tend to forgive a slight of any kind. The Tree and Cavern clans have been at war for a long time, and neither is likely to stop feuding any time soon.

Even when the Tree Clan are rescued from the Ganglion, many of them aside from clan leaders are still itching for payback. When some of the Cavern clan defect to NLA, the Tree and Cavern clans continue to feud, only avoiding outright violence for the most part due to both the laws of NLA and the decree of their leaders. Still, some of them will run off to fight Ganglion forces at the drop of a hat, simply because they can't stand not satisfying a grudge.

As such, both fighting spirit and honor are everything to them and most of their values can be directly transferred from Feudal Japan. For example, the Wrothians have great praise for one of their warriors when she takes off alone to satisfy her need for vengeance against the Ganglion, with the full knowledge that she is almost certain to die from such an attack. In Japanese, this is known as "Makoto", whereas someone who is under obligation to redeem honor or act upon an intense emotion or, as in this case, both.

Someone demonstrating "Makoto" is supposed to act without thinking of logic or consequences, which is why attempting to appeal to the logic of said warrior will fail. However, you can stop the warrior from getting herself killed by asking her to think of her friend's feelings, which falls into another Japanese virtue called "omoiyari".

Duke Nukem Forever takes place in a world where Duke Nukem can do no wrong. He is, almost literally, the center of the universe. As a result, many, many of his actions and one-liners would be considered seriously rude, often downright misogynistic in the real world. Metal Gear has a few references to this. In an older backstory it's since been retconned Big Boss was the child of a white man and a Japanese woman, in s era Hawaii.

Jack grew up facing horrible prejudice for being a mixed race individual, and when a large portion of his family was killed in Pearl Harbor his Japanese side of the family was placed in an internment camp while he was "white enough" to avoid such a fate.

Big Boss joined the Army and fought in World War 2 out of a desire to prove that he was a patriotic Japanese-American, and it was seeing the example of other Japanese-Americans fighting out of love and respect for a country that spurned them that led him to respect the spirit of the devoted, patriotic warrior archetype which he chose to emulate for the rest of his life.

Frank Jaegar's pre-retcon backstory, which he relays to Snake in Metal Gear 2 talks about the prejudice he faced growing up in Vietnam as a mixed race child. The Vietnamese were so anti-Western culture that he was put in one of their labor camps as punishment for being mostly white. Big Boss stormed the labor camp during the ending stages of the Vietnam War and rescued Frank. As a black man living in the s he faced extreme prejudice in the military industrial complex for wanting to be a weapon designer and intelligence analyst for the US government.

When a young Big Boss is broached about the subject he's disgusted by the notion that SIGINT would face prejudice over his race, and both of them agree that a world where people don't care about that sort of thing would be nice.

SIGINT himself values the intelligence trade because numbers and codes connect the world and allow us to communicate with one another in a way that makes the world feel like it lacks any borders — one day he'd like there to be fewer borders between humans. The concept of Outer Heaven itself as an entity existing outside the norms of Cold War nationalism is explored in Peace Walker. Where other people would care about your race, religion, creed or nationality, Big Boss cares for none of those things.

Big Boss has soldiers from various races and nations serving in his private army, even to the extent that he allows Russians that he converted to his side to serve openly with American veterans. Many of the soldiers in Outer Heaven are Vietnam War veterans, Big Boss himself is a veteran of both Korea and Vietnam, and yet these men trust Big Boss so much that they're willing to fight alongside the Russians that Big Boss has let join their ranks.

Paz notes in one audio diary that the level of peace and cooperation in Big Boss's army is unlike anything she's ever seen, and it's like these soldiers are warriors of the Earth rather than a warrior that respects any nation or ideology. Big Boss even notes in Metal Gear 2 that war is the only thing he's ever loved in his life, and so it would be easy to say that any man that loves war as much as he does is welcome to call himself Big Boss's brother in arms, regardless of their past. For example, Moorehead Rides Again is a cartoon allegedly from that oversexualizes the only female character who is continually treated like a mere object, as well as including a handful of demeaning caricatures of various ethnic groups.

It is intended to cross the line twice , making the obviously self-aware political incorrectness something to joke about. Most of the characters are bigoted to varying degrees, though the PC is rewarded for making open-minded, egalitarian choices. Tales of the Abyss takes place in a world where they are ruled by the Score and the first time someone suggests reading the Closed Score read: Defying the Score is considered insane and everyone has been Conditioned to Accept Horror as "it's what's in the Score".

Not to mention it makes a lot of people including one party member's parents Lawful Stupid and accept any bad thing because "the Score will handle their care". A good chunk of the plot is realizing just how screwed up that is and both the villains and the protagonists agree that Auldrant can't keep going on living like that even without taking into account the Score ends with the destruction of their world.

One major character, a liontaur paladin named Rakeesh, seeks non-violent solutions to problems whenever possible, which is honorable for paladins, but causes his brother and other liontaurs who are a Proud Warrior Race to see him as a coward. There are also the Simbani, a savannah-dwelling tribe who value teamwork and putting the needs of the tribe above individual success.

Thus, when going through the trials to become accepted as a member of the Simbani, which ends in a footrace, the player must stop to help their opponent when he gets his leg caught in a trap, even though it will cause them to lose the race, because leaving him behind will get the player called out for valuing their own success over the survival of the tribe and rejected.

To the Dunmer, the Morag Tong are highly respected for what they do, essentially being the alternative to destructive Allowed Internal Wars among the Dunmer Great Houses which weaken the Dunmer overall. The threat of having legal assassins sicced against you mostly keeps the Great House leaders in line. However, the Morag Tong is more or less abhorred by the rest of Tamriel, where they are very much illegal. Cuphead has a couple of these moments, being based on cartoons from the s: According to the opening narration, the Devil's Casino is on the wrong side of the tracks and Elder Kettle warned the two brothers against going there.

Most Fleischer Cartoons one of the main contributors to the era of animation were set in the s, where gambling during the Great Depression was viewed with more criticism. Sally Stageplay's show features an asbestos curtain. Explored and discussed by the Big Bad Apollyon, in regards to how the three cultures treat prisoners of war: These cultural differences led to some Kratos in God of War is a brutal, selfish, bloodthirsty mass-murderer who, over the course of the franchise, manages to progress from "asshole" to "complete psychopath".

By modern standards, he's a Nominal Hero in the best possible light and an outright Villain Protagonist otherwise. By classical standards, he's a perfectly accurate representation of a bonafide hero, as the worth of heroes in antiquity was defined by their might and glory, not by their moral character. Even as an original character, he fits right into the source material.

In the fourth game , centered around Norse Mythology , Kratos learns that those who die a dishonorable death are sent to Helheim. While he initially assumes it only applies to criminals, cowards and the likes, he's slightly shocked to learn that it actually means "everyone that didn't die in battle" and that for example, dying of old age sends you there as well.

A minor one pops up in Sly 2: Band of Thieves with Jean Bison, a pioneer who dreamed of taming the Canadian north in the s gold rush era before being frozen and thawed out in modern times. Sly sympathizes with Bison, acknowledging it's unfair that his dreams of "taming the Wild North by damming every river and chopping down all the trees" made him a hero in his time but make him a villain in modern day. In a world where Demonic Possession is a known thing, people including yourself aren't going to believe your schizophrenia isn't an actual demon trying to possess you.

Hence why in a sidequest in Dragon Age II , kelder begs to be released from demons, despite other mages assuring him he wasn't possessed. Unlike the other Servants who are similarly temporally displaced from their origins, Lancer only superficially blends in.

He's completely unable to understand why Shirou might have issue with him trying to sleep with his classmates, is ready to kill people that Shirou thinks are his friends at any time and seems to feel that anything he can take from their actual owners is his. You won't see your princess the same way again. In Camp Camp we have the Flower Scouts, who abide by very strict gender roles; they think girls should only be concerned with looks and boys, while guys should be rugged and manly.

This goes so far, that they ran off the much less traditional Nikki for not conforming to their views , leading to Neil calling them "ignorant, fucking cunts" for this attitude.

In this page Sillice from Drowtales illustrate the difference in in-world values, which is one of the reason that characters that come across as Badass, Ax-Crazy , or extremist to people from our world sometimes are portrayed in a positive light.

This along with a world of Gray and Grey Morality leads to a lot of debate among the readers. Trolls have a lot of Values Dissonance built into their society, but it's best illustrated with Tavros's interaction with Jade where he manipulates Becquerel into rerouting a bullet that would've killed Jade He sees this as a perfectly heroic act though, since in Troll society, adult members of their species don't raise young at all, and will generally mooch off of, or outright kill young trolls that they come across, and he thought that Becquerel was, in fact, Jade's guardian and Grandpa Harley to be an "intruder".

Terezi is confused at first as to why Dave was raised by Bro instead of a Guardian Lusus. A Running Gag involves the trolls being shocked about the humans having buckets lying around: Hilarity Ensues when John, convinced by Vriska that trolls consider cleaning supplies to be indecent, kicks an imp in the face for carrying a broom.

Being culturally sensitive is really hard work. Comes up fairly frequently in Dominic Deegan ; most of the non-human cultures have their own distinct values, such as the werewolves being unconcerned with nudity and valuing True Companions above all else, or the Orcs approaching magic much differently than humans for one thing, they believe ice is sacred, which allows orcs to use ice to great effect against demonic forces but some of the clans also having extremely misogynistic values.

The fanbase, as with nearly everything else, is sharply divided on this; some people feel it is perfectly justified for non-human cultures to have distinct values, while the other side claims that orc culture is insane and Mookie is wrong for depicting them so. In Erfworld , units are compelled to serve leaders and causes by a loyalty mechanic. Parson Gotti, meanwhile, is from our world and has these strange notions of "free will", "choice", and "not taking sexual advantage of underlings".

Made worse when Maggie, a spellcaster and therefore one of the few units who exercise some amount of free will, mocks him for being reluctant to take advantage of the situation.

In TwoKinds , heroic-ish character Eric is a Keidran slave dealer. He's downright progressive in his treatment of Keidrans compared to most other human characters he refuses to put "control spells" on his favorite slave, Kathrin, and is more than willing to deal with free Keidrans as equals , but he still sees his other two slaves, Mike and Evals , as little more than his property and refuses to sell them to Trace who wants to free them.

He later reveals that this is because he can't ; Templar law not only forbids freeing your own Keidran slaves, but forbids selling them to someone you know is going to free them. Doing so results in prison for the humans and reenslavement for the Keidran. Eric eventually agrees to sell his slaves to Trace anyway. Rarely used in Arthur, King of Time and Space , where the artist takes the view that, since the Arthurian legends are ahistorical anyway, there's no reason the characters shouldn't have modern sensibilities, even in the baseline arc.

DreamWorks originally wanted to remake the film, but eventually decided it was scarier as is. As the urban legend goes, Spielberg , whose DreamWorks Studios was considering distributing Paranormal Activity , took a DVD of the movie home to watch, but then got freaked out when the door to his bedroom locked by itself. Despite the shock, Spielberg loved the movie and even suggested a new ending, which is the one audiences ended up seeing in the theatrical release.

Speaking of the ending: The above video simultaneously shows all three endings, with the original being twice as long as the others. The original entails cops coming into the house the next day and shooting and killing Katie. The alternate ending features Katie gruesomely slitting her throat, and the theatrical ending is what most people saw in the theaters when Katie supposedly kills Micah and becomes possessed by the demon.

According to Entertainment Weekly , there was also an ending they never filmed: Blum earned a co-producing credit on the first film and its subsequent sequels. To this day The Blair Witch Project remains the highest-grossing found footage film of all time, though. You know something has invaded the pop culture mainstream when it starts being parodied, which is exactly what Oscar co-hosts Alec Baldwin and Steve Martin did during their opening segment at the Academy Awards.

The premise was that they just happened to be sharing the same hotel bed, and Martin set up a camera to record their sleeping habits. Martin thrashes around all night and at one point gets up and slaps Baldwin. No ghosts here; just terrible sleeping companions. Two months after Paranormal Activity was released, a film called Paranormal Entity used a similar surveillance format to create a story that may or may not be real.

Three more movies were made to coincide with the Paranormal sequels: Gacy House Paranormal Entity 2 , Anneliese: None of them managed to even come close to the success of the series they were trying to emulate. Turn an uppercase A on its side so that its closed top is pointing to the left, and you might be able to see where the letter itself originated.

The Phoenicians then took on this Egyptian ox symbol and simplified it enormously into their vaguely triangular letter aleph , which resembled a modern letter A that had fallen on its side before the Greeks got hold of that and turned it into their initial letter, alpha. Today, A is usually said to be the third-most frequently used letter in the English alphabet behind E and either T or S, depending on which sample you use.

You can expect it to account for roughly eight percent of all the language on a typical page of English text, as well as almost the same amount of words in a standard dictionary—including the 40 amazing A words amassed here. Anyone who learns or teaches the alphabet is an abecedarian , a word appropriately derived from the first three letters of the alphabet.

To ride away on a horse is to abequitate , whereas to adequitate is to ride a horse alongside someone else. No one is entirely sure why, but the name Abraham came to have all kinds of negative connotations in English slang, beginning during the Tudor period and lasting right through to the Victorian era. So Abraham suit was another word for what we would call false pretenses, an Abraham-man or Abraham-cove was someone who feigned illness or insanity to illicit sympathy—and doing precisely that was to sham Abraham.

Refusing or pretending to refuse something that you actually really want is called accismus. The boredom and restlessness that comes from being unwell or from being confined to bed through illness or while recovering from an injury is called alysm.

Other little-known A phobias include apiphobia fear of bees , acrophobia sharpness or sharp objects , algophobia pain , acarophobia mites , astraphobia lightning and ….

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